Magic Shop Generator 5e



Instructions: Simply enter a number for how many items of each type the magic shop should have. If a shop shouldn’t have any of those items, leave the field blank or enter a 0. Then press submit and the page will reload with a Magic Item Shop inventory listed below that fits your criteria.

Magic shops have been covered in the 5e Guide to Treasure and Items, mentioning the 5e Magic Shop and Donjon Random Magic Shop. You'll want ways for characters to explore your world so try Quests lists at DnD Speak or or my D&D One Shot ideas generator for an alternative take. Beyond the World. So I created this tool to automatically generate stock for magic shops in 5e. It also uses the pricing system of Sane Magic Item Prices for 5e (I'm adding that to the footer of the page soon). So you can configure what kind of items would be available (Weapons, Armors, Wondrous, Potions and Scrolls) and the characteristics of the store and it.

Or as a shortcut select a value for “Pre-fill as shop size” then submit, or customize the settings then submit.

This generator uses the probabilities in the SRD as faithfully as possible with one exception noted below. (If you notice any problems let me know.) Therefore the text results from the generator are open content under the OGL.

The exception is that scrolls of any power level (minor, medium, and major) have the same random chances to have between 1-6 spells, weighted toward fewer spells.

Remember that except for very high magic settings, characters shouldn’t be able to walk into a “MagicMart” with many items to choose between so use this tool wisely.

Magic
  1. I really like some of the resources you have here. What would be a big help is a floor plan generator for castles/ keeps/

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Home > Skills > Use Magic Device
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Use this skill to activate magic

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You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.

You make a Use Magic Device check each time you activate a device such as a wand. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour.

You must consciously choose which requirement to emulate. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. The DCs for various tasks involving Use Magic Device checks are summarized on the table below.

Use Magic Device DCs
TaskUse Magic Device DC
Activate blindly25
Decipher a written spell25 + spell level
Use a scroll20 + caster level
Use a wand20
Emulate a class feature20
Emulate an ability scoreSee text
Emulate a race25
Emulate an alignment30
Activate Blindly

Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. If you fail by 9 or less, you can’t activate the device. If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself.

Decipher a Written Spell

This usage works just like deciphering a written spell with the Spellcraft skill, except that the DC is 5 points higher. Deciphering a written spell requires 1 minute of concentration.

Emulate an Ability Score

To cast a spell from a scroll, you need a high score in the appropriate ability (Intelligence for wizard spells, Wisdom for divine spells, or Charisma for sorcerer or bard spells). Your effective ability score (appropriate to the class you’re emulating when you try to cast the spell from the scroll) is your Use Magic Device check result minus 15. If you already have a high enough score in the appropriate ability, you don’t need to make this check.

Emulate an Alignment

Some magic items have positive or negative effects based on the user’s alignment. Use Magic Device lets you use these items as if you were of an alignment of your choice. You can emulate only one alignment at a time.

Emulate a Class Feature

Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

Emulate a Race

Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a race of your choice. You can emulate only one race at a time.

Use a Scroll

If you are casting a spell from a scroll, you have to decipher it first. Normally, to cast a spell from a scroll, you must have the scroll’s spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don’t have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check (see above).

This use of the skill also applies to other spell completion magic items.

Use a Wand

Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs.

Action
Magic item shop generator 5e

None. The Use Magic Device check is made as part of the action (if any) required to activate the magic item.

Try Again

Random Magic Shop Generator

Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can’t try to activate that item again for 24 hours.

Special

You cannot take 10 with this skill.

You can’t aid another on Use Magic Device checks. Only the user of the item may attempt such a check.

Random Item Generator 5e

If you have the Magical Aptitude feat, you get a +2 bonus on Use Magic Device checks.

Synergy
  • If you have 5 or more ranks in Spellcraft, you get a +2 bonus on Use Magic Device checks related to scrolls.
  • If you have 5 or more ranks in Decipher Script, you get a +2 bonus on Use Magic Device checks related to scrolls.
  • If you have 5 or more ranks in Use Magic Device, you get a +2 bonus to Spellcraft checks made to decipher spells on scrolls.
Magic shop generator 5e

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Magic Item Shop Generator

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